Few video game franchises make up as much of Xbox's identity as Halo – and Microsoft knows it. When you think of the Xbox, it's hard not to imagine the algal green super soldier who is the Master Chief and hours spent on the flow.
So it's no surprise that there's a massive new entry on the way for the series: Halo Infinite. Not only that, but the latest chapter in the Master Chiefs saga will release Holiday 2020 as a launch title for the next generation Xbox Project Scarlett.
The Halo series has had its ups and downs over the years; the latest, Halo 5, was a big disappointment for anyone who loved the series' single-player campaigns. But Halo Infinite can hopefully be a return to form, reminding people why the games have been so highly appreciated in the past.
So far, we've only had so much to go on: a couple of short trailers, and not much in the way of actual gaming, although there is some very good news about split-screen multiplayer that should await long-term fans of the franchise (spoiler: Halo Infinite has it!). We also know that the main character of the series, Master Chief himself, will take center stage, right where he belongs.
Are you ready to board the Halo-hype train? Here's everything we know so far about Halo Infinite.
Cut to the hunt
- What is it? The sixth game in the Halo main series
- When is it out? Holidays 2020
- What can I play on? Xbox One, PC and Xbox Project Scarlett
Halo Infinite trailers
Microsoft could not resist teasing Halo Infinite during its E3 201
At the same presentation, we learned that Halo Infinite will be a launch title for Xbox Project Scarlett consoles (coming in Holiday 2020).
The Halo Infinite E3 2019 teaser felt appropriate and listens back to the original Halo: Combat Evolution with very familiar moments, sights and sounds. We hope there will be a great need for game changes for the series.
Check out the trailer to see what we mean:
Halo Infinite was officially announced during Microsoft's E3 2018 conference.
You can check out the announcement below, but it's a lot more evocative pictures than, say, a clear idea of what the game is about. See for yourself:
There is not much else to remove from the trailer other than establishing, dramatic scenery and a glimpse of the Master Chief's helmet. Judging from the appearance of prehistoric similar animals, we would not be surprised if this next game was not put in the past in any way.
And of course, the Warthog vehicle is back. Oh, and we see Master Chief jacket a kind of chip on the back of his helmet. Who could this new artificial intelligence be if not Cortana?
Halo Infinite release date
We now know that Halo Infinite is coming by the end of 2020, to coincide with the launch of the Xbox project Scarlett consoles (although it will be a cross-generational title).
It's a little longer than we might have expected since the last Halo title – Halo 5: Guardians, back in 2015 – but we don't blame Microsoft for making sure they have the goods for a new console launch. Absence, after all, causes the heart to grow.
Halo Infinite news and features
The Xbox annual celebration is held November 14-16 and we expect that hear some juicy details about Halo Infinite.
It is not surprising that we heard some new details about Halo Infinite on Gamescom 2019.
Halo Infinite will be a cross generation title
While the release of Halo Infinite will be to coincide with the launch of the next Xbox consoles, codenamed Project Scarlett, the game will also be played on the current generation of Xbox One, Xbox One S and Xbox One X consoles.
Halo Infinite will no doubt look better on its newer hardware – we hope so, at least – but at least no one needs to miss.
However, Halo franchise director Frank O & # 39; Connor said fear of the quality difference to rest, but says at a Halo Outpost event in Orlando (July 2019) that "Xbox One will not be a second class citizen" (via GamesRadar ).
We got our best look yet at Halo Infinite at E3 2019, although it wasn't that much. Still, we got a formal release date (Holiday 2020) as well as a first look at some pictures in the game and confirmation that Halo Infinite will be a launch title for the Xbox project Scarlett.
Multiplayer  Halo Infinite, and all mainstream Halo games after that, will include split-screen co-op multiplayer. Bonnie Ross, director of 343, confirmed this news in February at DICE 2017.
The decision to remove split screen co-op from Halo 5, in favor of an online version, was met with criticism from fans, because it had been a cool Halo feature that has been around since the first game was released in 2001. Ross said removing Halo 5 was "painful" and adding that "It hampers community confidence. [We’ve had a] A lot of lessons learned from that , and I would say that for all FPS going forward, we will always have a shared screen going forward. "
Nevertheless, Franchise Coordinator Frank O & # 39; Connor has confirmed that the studio will not abandon co -op systems first introduced in Halo 5. These systems included the ability to let in and out of the game at any time, four-player cooperative play and special loads for the various playable spartans in the campaign.
After the troubled launch of The Master Chief Collection as early as 2014, Bonnie Ross Game Informer ( via IGN ) said that all Halo games are coming to have some kind of beta before the official release. This is to ensure that many issues plagued by The Master Chief Collection s multiplayer do not happen again. After successful beets for Halo 5 and Halo Wars 2, there is no reason to think that the studio would suddenly change its mind for Halo Infinite .
It is not yet announced whether beta will be available to everyone, or just those who get a code by purchasing another game.
Although I don't know much, it is unlikely that Halo Infinite will shake up the formula in any meaningful way. The core mechanics of running around shooting things are likely to remain the same, although it is likely that the 343i will fine-tune the mechanics to (hopefully) make a better gaming experience.
It is safe to assume that there will be a wide variety of multiplayer modes and maps to play on, along with a Forge chart editor and a Fireight horde mode.
You can probably expect the game to run on 4K 60FPS on Xbox One X, given its status as the first party title. This probability is increased by the fact that Halo Wars 2 can already run on 4K, and Halo 5 will receive a 4K update in the near future.
Microsoft's "Play Anywhere" program also means that there is a chance that Halo Infinite will be the first the entire main series Halo game that hit PC since the release of Halo 2 PC in 2007. It would also mean that you could download a copy of Halo Infinite on Xbox One and still be able to download and play it on your PC without buying a second copy, or vice versa.
There is no guarantee that Microsoft will make Halo Infinite a Play Anywhere title, but Phil Spencer, current director of Xbox, confirmed to PC Gamer that there is no "ideological reason" why Halo Infinite couldn't get to PC.
At the end of Halo 5, Cortana was resurrected and The Created (a group of AIs who consider themselves superior to organic life) took control of the galaxy with the help of massive Forerunner constructions known as Guardians. They created were determined to get organized by force and had the tools to do so. The last thing we saw was UNSC Infinity's crew fleeing Cortana's forces, heading for unknown parts and Master Chief regrouping with allied forces with the intention of fighting back against the new regime.
It is not clear where Halo Infinite will pick up after this, though the timeline for Halo Wars 2, and the final cut scene, indicates that Halo Infinite will probably not be set less than six months after the events in Halo 5. It will probably involve people and elites fighting back together and trying to take down Cortana and the creator to restore freedom to the galaxy.
If you have heard rumors that Halo Infinite will be flooded with Loot boxes, try not to fight too much. On his podcast industry reporter Brad Sams sources claim that sources had told him Microsoft wanted to include loot in Halo Infinite but evaluated its options following the controversy that Star Wars Battlefront 2 faced.
However, franchise director at 343 Industries, Frank O. & # 39; Connor, has called the rumors "bunk." Add to ResetEra forum Connor stated that 343 "does not re-evaluate anything (significant)" before allowing "Microsoft" to design nothing for the next game – 343 it is. "O & # 39; Connor said that while the team looked at the Battlefront 2 backlash" with the curiosity you would expect, "they believe the req system currently used in Halo 5: Guardians is" player focused and well liked and intrusive when that's what these things go for. "
" We've made zero announcements of our next projects and continue to work on our next game and our technology with the player's needs and interests in mind, "continued O & # 39; Connor," But the story as loosely presented as it is – has no one to bear or relate to any current efforts. I guess you could say "company x evaluates the function y" and always has a certain grain, but we have neither aping nor adapting an unrelated system from another game. "
Connor concluded by noting that 343 Industries would develop its systems and technologies" in the future "and that perhaps then the new stories of switching systems and technologies" would have short applicability. But right now? Nah. "
What we want to see from Halo Infinite
What happened to The Didact? If Cortana could survive the final battle of Halo 4, why couldn't the big bad?
Unfortunately, the Forerunner warlord was completely absent from Halo 5, and while the immediate aftermath of his fight with the Master Chief was covered in the series Halo Escalation it was hinted that he would eventually return. Of course, not all players read the series and left his eventual fate unknown to most. This also raises the problem of integrating the lesser-known expanded universe canon into the games, which 343i hasn't done since it took over the Bungie franchise.
After the cliffhanger's end of Halo 5 Guardians, and a small, spotless campaign plot, what Halo Infinite really needs over is a solid story with a satisfying ending to the story. Halo 3 to Halo 5 & # 39; s Halo 2 if you like. A more even approach to the campaign / multiplayer balance will also help to address some of the problems people had with the previous game.
Speaking of multiplayer, the fact that Halo 5 included microtransactions did not go down very well – especially since the REQ package allowed players to unlock more powerful weapons that gave them an unfair advantage. While many games are very successful in selling cosmetic products (Team Fortress 2 and Overwatch come to mind), players are less enthusiastic about Pay-to-Win systems.
A link to Halo Wars 2 would also be welcome, finally bringing the story of the UNSC Spirit of Fire back into the mainstream canon. It's not that much excluded either, given the RTS sequel's final cut scene.
More time to play as Master Chief. Spartan Locke may have been an interesting character, but players are buying Halo that expects to play as their favorite super soldier – not a low-budget knock-off.