After a collision with the Ruby Weapon, a fight with the Sapphire Weapon, and a brawl with the Emerald Weapon, the Diamond Weapon – allegedly using the battle data from previous iterations to perfect the weapons program – has been released. However, there is a problem: it is not manned by the creator or a completely obedient and foolish pilot. Allie has already activated the warmachina’s oversoul functionality, causing the machine to crash through the Castrum hanger and into general airspace. Now is the time to put an end to the machine and nip the empire’s science experiment in the bud.
Diamond Weapon’s normal difficulty isn’t a particularly challenging battle, but it does alter some otherwise familiar mechanics in ways that may trip less experienced players. If you̵
FFXIV Diamond Weapon Normal Mode Strategy
Armored (Phase One)
- diamond rain: Deals heavy area damage to the entire team.
- Photon Burst: Targets both tanks with a large area attack.
- Adamantine purification: Makes a different area damage attack depending on which data (Ruby, Emerald, or Sapphire) is announced before use.
Unlocked (Phase Two)
- Auri Cyclone: Falls on either side of the arena, setting the party back considerably.
- Auri arts: Breaks a path for Diamond Weapon to run by, which is significantly more complex when Magitek Field surrounds the arena.
- Auri Doomstead: Deals heavy damage to the tank.
- Outrage: Deals light damage to the entire team.
- Split vertically: Hits the last remaining arena side from the middle long side, knocking the party back.
Armored (Phase Three)
- diamond shrapnel: Targets two party members with tracking attacks that are resolved with a larger area attack.
- Articulated Bits: Generates small claws on half of both sides of the arena that attack straight ahead. This is usually accompanied by Adamant Purge (Ruby).
Diamond Weapon: Phase One
The first thing to note is that Diamond Weapon attacks both tanks simultaneously with linear beams of light, making it essential for them to be against the boss’s head or tail while the rest of the team stays on his flank.
Right out of the gate, Diamond Weapon does what most of the Shadowbringers expansion bosses do: demonstrate its party-wide damage move. Diamond Rain will hit the team for about 80% of the average player’s HP. You’ll have plenty of time to heal after this initial hit, but don’t get refilled later in the fight and a Diamond Rain may come by to finish you off.
Shortly after this first attack, Cid summons a second deck on the other side of the Diamond Weapon, indicating the main mechanic of the battle. Diamond Weapon occasionally cleaves either side of the arena with Adamant Purge, making it necessary to use the teleporters next to the enemy to jump between either side of the larger arena to avoid getting hit. The side it touches is indicated by which of the boss’ hands glow with red claws, so you’ll want to jump to the other side.
After a sneaky use of Diamond Rain, Photon Burst will target each tank, which they must remove as far from the team as possible to reduce the chance of killing damaged group members. Adamant Purge will be out again soon, this time channeling Sapphire Weapon to shoot a single party member with a powerful straight-firing laser that should group the entire team together to share.
Diamond Weapon: Phase Two
Soon, Diamond Weapon will shed its armor and become an Ifrit reskin for a while. Right now, it’s throwing up Auri Cyclone: an ability that can make the entire battle go south quickly. It strikes two large blue circles on the arena, starting with the one it faces first. Hug the circle closest to and toward the longer side of your chosen platform to avoid being sent out of the arena. It will end by smashing one side of the arena into the clouds, so make sure to teleport to the other before it gets destroyed. Healers will want to bolster the team before Outrage is released to deal one final blow.
From now on it will only get more complicated. After the skies are littered with a magitek field, Auri Arts is cast. The zigzagging path of Diamond Weapon’s incoming sprint will momentarily appear underfoot. Identify a safe zone and get closer. Once it settles down, expect the tank to take a big hit from Auri Doomstead.
Diamond Weapon has been using the same pair of attacks repeatedly for a while now. If Auri Arts is cast without the magitek field, expect an easier combination of dash and slam than before. As Verticle Cleave goes out, hug the enemy as close to the recoil marks as possible or use an ability like Surecast to nullify it. There isn’t much room for error here.
Diamond Weapon: Phase Three
Before long, Diamond Weapon threatens to overheat and reverts to its original armor, returning the fight to its first form. There are a few new tricks, but nothing to worry about. Now that you know the key mechanics, it’s just a matter of looking for the clues and dodging incoming damage.
Diamond Shrapnel is a simple case of repeated attacks that follow two party members and end with a bigger bang that should place targets in the corners of the arena, while Articulated Bits places straight firing miniature claws on half of each arena that are easily avoided. Adamant Purge claws can be woven into the latter, so watch the enemy’s hands to see which side of the arena is truly safe.
Now that that barrage is over, Adamant Sphere arrives after a relatively tame Photon Burst, scattering four iconic meteor markers on either side of the arena for the DPS to split and soak. After that things seem to repeat themselves, but Emerald Weapon data can come in handy to dish out attack markers over each player that must be carefully separated to avoid heavy damage. That said, it’s the last truly new attack. The fight more or less weaves and repeats until you knock Diamond Weapon out of the sky for good.