is the cloud game service from the search engine company, but until now the only Android phone on which you can play it was a . Although Google says support for other Android phones will come sometime in 2020, curiosity passed my patience. I wanted to try the service on my and I went to find a way. I did and was able to use Stadia almost flawlessly on my non-Pixel phone.
Before we start, I have to tell you that the app I used to get Stages on my Galaxy phone is not an official Google app, and this solution is not sanctioned by Google. Downloading or installing apps that are not official from the Google Play Store or from the well-known publisher (for example,) can be dangerous and can expose your phone to malware. As a result, CNET cannot recommend that you follow these steps that I am going to organize. I took a personal risk and only share this here to entertain and inform.
The method I encountered was ridiculously obvious, although it required an extra step to allow Google games to stream smoothly. This works on most Android phones and requires a Bluetooth controller, ideally a PS4 Dualshock 4 or Xbox One controller. No direct connection is required either, because the Stages work wirelessly, unlike the service on a Pixel telephone.
My first and most important step was to get a Stadia account ($ 69 at Walmart) and controller. A $ 10 monthly subscription is also required to use the service. Although I have not (yet) purchased the Premiere Edition, I received a Buddy Pass available in the original Founder & # 39; s Edition which allows me to use the service for three months free of charge. Keep in mind that Stadia also only works via WiFi and not via mobile data.. Google's cloud game service is currently available by purchasing the $ 129 Premiere Edition, which includes a Chromecast Ultra
With a Stadia account ready to go, it was time to pair my Bluetooth controller with the Galaxy S10 Plus. The process to put the controller in linking mode differs per manufacturer. I decided to use a PS4 DualShock 4 because I didn't have access to the official Stadia controller. I have checked if the Bluetooth controller works – if not, I should connect to the phone directly via a USB cable. Fortunately for me.
After connecting the clerk to my phone, the step "hit your forehead because you didn't think of this earlier thought" came – open my Galaxy phone's Chrome browser and type Stadia.Google.com. This brought me to a page with links to buy the Premiere Edition and download the app. I didn't click it. Instead, I clicked on the menu (those three dots at the top right) and put a check in the box next to & # 39; Desktop Site & # 39 ;. The page was reloaded and brought me to the Stadia login page.
Here I entered my Stadium info and then the games entered my account. From here I used my finger as a mouse to choose a game, Destiny ($ 18 at Walmart) 2, and there I went.
Except that there was a small problem.
The Chrome app has not read all the input from the controller, which means that you can move and jump, but not much else. Fortunately I found my solution, but it comes with a few comments, namely a custom app that I have to load on my phone.
GitHub user Sigmaxipi has updated Chromium, the open-source mobile version of the Google browser, which calls a new Chromium app for Stages. This app changes how the browser recognizes input from a controller, allowing me to take pictures, use the game menu, reload, and so on. All I had to do was load the MOT and log in to the Stadia account in the browser to start playing.
This solution for Destiny 2 was hardly delayed and did not have to change the controls in the option menu of the game. I verified that it worked with an Xbox One controller and a Bluetooth controller from another brand.
So how did it go? My unorthodox approach gave me, an avid gamer, the preview that I was looking for to try out the intriguing Stadia streaming service from Google on my currently unsupported phone. It was amazing. I'm still on the fence about Stages as a service because I want to make sure that Google gets enough titles before I commit to the steep costs. But I found enough of what I've seen so far to know that cloud gaming is the future – one that can't reach my phone fast enough.