You can create your own games, illustrations, and creative constructions on PlayStation 4 with Dreams. This accessible creative playground from the makers of LittleBigPlanet makes it possible for everyone to try it, regardless of the skill level.
What is "Dreams"?
Dreams is a game that you can buy at PlayStation Store ($ 40, at the moment), but it is much more than that. From the British developer, Media Molecule (known from games like LittleBigPlanet and Tearaway ), Dreams is actually a set of creative tools for PlayStation 4. The concept was perhaps best summarized by John Beech, the game's lead designer, as & # 39; YouTube, but for all digital entertainment & # 39 ;.
The project has been completely redesigned to give wannabe game developers, artists and curious creatives the tools they need to bring their ideas ̵
But Dreams is about more than just making things. It is also a social network where you can experience the raw creativity of a passionate community. You can bounce from creation to creation and get lost in the rabbit holes of endless content, which makes the YouTube comparison so fitting.
Unlike YouTube, however, you are not limited to a single form of media. People can use Dreams to create and experience full games, interactive illustrations, paintings, 3D models, set designs, animations, music, drawings, everything in between.
Quote Jamie Breeze, a Media Molecule Community Content Maker: & # 39; It's Everything & # 39 ;.
# DreamsPS4 is now available and we cannot be more proud.
– Media Molecule (@mediamolecule) February 14, 2020
While more advanced PC and Mac tools exist For creative expression and game development, none of them is as accessible as Dreams . The project rewrites the playbook in terms of how simple and clear it is to create environments, animate characters, sculpt objects, and express yourself on a global scale.
DreamSurfing: Browsing the Dreamiverse
There are two sides to the Dreams experience. "DreamSurfing" experiences the creations of everyone and "Dreamscaping" creates something of yourself.
Dreams makes it easy to find what you are looking for a well-organized library with community content. From the main menu you can jump to "DreamSurfing" mode to view trending content and carefully selected showcases from Media Molecule. Dive into the search function with its abundance of tags and categories if you want to find something more specific.
If you find something that you like, you can give it a thumbs up and follow the creation to see it evolve over time. You can also view the author to view her other creations or follow her to keep track of future projects. If you feel adventurous, you can also contact us and propose a collaboration.
On the occasion of the official release of the game on February 14, 2020, Media Molecule has released the most ambitious Dreams project to date, called Art & # 39; s Dream . The roughly two-hour experience is designed to inspire creativity and showcase the many types of games and projects that you can bring to life with Dreams .
Although the The official release of the game was so recent that the community has been growing since mid-2019 when the early access program was opened. This is why there is already so much content available to view, remix or use in other projects.
Dreamscaping: Make Whatever You Want
When you are ready to try out the tools for yourself, it is time to start creating in "Dreamscaping" mode. Before you begin, you'll be asked if you have a & # 39; Scene & # 39 ;, & # 39; Element & # 39 ;, & # 39; Dream & # 39; or & # 39; Collection & # 39; want to make.
Scenes and Elements can be environments, objects, props, characters, music, art, and so on. Dreams are a series of interconnected scenes as you would see them in a completed game or movie. Collections are elements that are grouped from across the Dreamiverse.
The idea of creating a scene all by itself can be daunting. . Fortunately, you can use everything published in Dreamiverse to fill your scene.
Suppose you put together a bedroom scene. You've designed the wallpaper and created a completely new desk, but now you want a desk lamp. You can & # 39; lamp & # 39; type in the search tool to find one that you like, select it and then drop it in your scene. Not happy with the color? You can view and repaint the object, set a different finish or adjust the image to your vision.
When you publish your creation to the Dreamiverse, you will be credited for your work, just like everyone else who used your creations. You can view the full "genealogy" for each creation of Dreams that shows how extensively some elements are used and remixed by the community.
This core concept of both creating and sharing is fundamental to the Dreams experience.
A toy box with great tools
It is best to start small when you first start creating scenes or elements in Dreams . The creative tools are subdivided into modes, such as "Sculpting", with which you can create objects with primitive shapes such as squares, spheres, cones and more.
 Sculpting in Dreams requires some precision, skill and patience. In the beginning it can be frustrating, but if you stick to it, you will learn how to best use the tools and tools. There are also manuals for doing things such as creating a perfect mirror image, aligning shapes correctly or positioning elements.
Then there is blending, with which you can combine two forms to create something entirely new. With a soft mix you can quickly create organic-looking rolling hills, a whimsical rock face or bushy trees by dropping a few primitive forms on each other. You can then clone your rocks or hills to build your scene quickly.
All items in Dreams are made from stains that look like brush strokes. The "tighter" these brush strokes are, the flatter and more geometrically your shapes will look. You can loosen the spots to get a softer, rounded look. You can also choose loose spots that look like blades of grass, let them "stand up" with the "Impasto" tool and then apply a wavy effect to simulate grass in a breeze.
You can do all this in just a few seconds after you know where the tools are. You can use different stains and effects to achieve different results, such as waves in water, wavy smoke, or textured clouds. Do you want to give your scene a hand-drawn look? Turn the hand-drawn slider on an element up and see it come to life.
You can use keyframes or the action recorder to animate your scene. If you drop the recorder into your scene, it will record everything you do, from moving the camera or using the Glow slider to simulating a flashing light.
There are too many tools and aids to cover them all. We recommend that you concentrate on a few at a time. However, the only thing that ties everything together is how intuitive it is when you use it.
It is probably the most accessible creative toolkit ever created.
How do you manage Dreams ?  You can use your DualShock 4 controller to play games and create elements in Dreams . The standard control scheme uses a combination of motion control and analog sticks, and it works surprisingly well. The motion controls offer a good sense of precision while creating, although you can turn them off if you want.
You can also use Sony & # 39; s Motion (formerly Move) Controllers to play Dreams . For this setup, however, you need two of the controllers and a PlayStation 4 camera, like the one that comes with the PSVR.
The Motion Controllers offer a much higher accuracy when you sculpt objects or elements in your scene. You can make detailed sculptures in Dreams with a DualShock 4, but the Motion Controllers can greatly speed up the process.
Dreams was made with the DualShock 4 in mind, so you won't miss anything if you don't have Motion Controllers. To get a set and a camera, however, it costs around $ 200. If you want to become a master sculptor or artist, the investment may be worth it.
However, we recommend that you first play with the DualShock 4 before you make such an expensive purchase.
How to start creating with Dreams
The best way to start with Dreams is to follow the tutorials in "Dreamscaping" mode. These allow you to become acquainted with the core concepts one by one. You also learn how to control and place objects in a scene, how to form new objects and more advanced topics, such as applying logic to elements in your games.
There are master classes that show how talented Dreams makers take advantage of the tools. You can also find lots of sculpting tutorials and time-lapses on YouTube that teach you all kinds of tricks.
Browse through the Dreamiverse and get inspired. Use the content of other Dreamers in your own scenes and take elements apart so that you understand what drives them. There is also a Reddit community where you can present your designs or ask for help.
Don't give up after your first few attempts. Some people are naturally gifted, while others have a background in 3D modeling or digital art.
But Dreams was made for everyone. You don't have to be talented by nature or have formal training in software or design to get started. Your skills will improve as you play more!