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Home / Tips and Tricks / The Fusion FightPad Controller finally helps me run a good Hadouken – assess Geek

The Fusion FightPad Controller finally helps me run a good Hadouken – assess Geek



Rating:
8/10
?

  • 1 – Absolute Hot Garbage
  • 2 – Sorta Lukewarm Garbage
  • 3 – Greatly flawed design
  • 4 – Some Pros, Lots Of Cons
  • 5 – Acceptably imperfect
  • 6 – Good enough to for sale to buy
  • 7 – Great, but not the best in its class
  • 8 – Fantastic, with some footnotes
  • 9 – Shut up and take my money [19659004] 10 – Absolute Design Nirvana

Price : $ 60

  The PowerA Fusion FightPad, with an Amiibo
Michael Crider

Looking at the primary controllers for today's three main consoles, you'd think there's not much else to do perfecting a controller. And you would be right! The current dual-stick design has served us well for nearly two decades. But fighting game fans long for a simpler time.

Here's What We Like

  • Classic Layout
  • Beautiful D-Pad and Face Buttons
  • Great Wire with Breakaway

and What We don't

  • C-stick switch not working properly
  • Expensive
  • Less comfortable than modern controllers

Enter PowerA & # 39; s Fusion FightPad. This simplified wired controller is a shameless callback to the days of the long-lost SEGA Saturn and its six-button pad that has long been considered the best ever by some 2D fighting fans. The modern revival of PowerA copies the look and feel of the original, with the SEGA-style circular D-pad, a wired construction to reduce input delay, and some wonderfully punchy knobs from renowned switch supplier ALPS.

We & # 39; review the Switch version of this controller. It is also available for PS4 and Xbox One, with the only major difference being that the central control cluster (the start, select, home area) is adapted for each console.

While it makes a few concessions to modern sensibilities, such as a full set of four shoulder buttons and a few extras in the central control area for console functions, this is an excellent resurrection of a classic design. It's an expensive option given the limited options, and if you don't like fighting games there isn't much for you. But if so, it is well worth the investment.

Hit Me Baby

In the standard layout, the FightPad both shut down analog sticks and double on the R and R2 (or ZR) buttons, pushing them above and to the right of the four normal buttons operated with your left thumb. This gives you six buttons in the classic 2D fighter layout: soft, normal and hard punches, ditto for kicks. If you've ever played Street Fighter 2 in the arcade, you know how it goes – most new and re-released fighters work with this configuration with no extra tinkering.

But what about those who don't? While the FightPad doesn't offer real programming, it does have a few settings you can change via on-the-fly switches. The left D-Pad can be switched from the regular D-pad input to a stick. This means that the console will detect your D-pad input as if it were an analog stick. So for example in Super Smash Bros . where the regular D-pad is reserved for taunts, you can put it on the right stick instead (leaving no taunts but full standard moves).

  The FightPad's D-pad.
It is soft. Michael Crider

This can be applied to either the left or right joystick, although the latter will not often be useful. This will still leave you out of luck with most games that require dual-stick input (any kind of 3D shooter or third-person action game), but will at least cover some of the bases that would otherwise be empty.

There is a switch on the top of the pad too: it turns the top right shoulder button into a C-stick activator, so you can hold it and change the D-pad to C-stick functionality. Or at least that's what the marketing of PowerA indicates, by explicitly saying that you can use this button for special smash attacks in Smash Bros. When I tested it it didn't work – this button didn't seem to do anything.

  FightPad shoulder buttons.
This switch does not work as intended. Michael Crider

I had to test quite a bit (on my PC actually!) Before I figured out what was going on: switching the shoulder switch to its alternate position actually changes the R button to R3, which press the right analog stick and "click" it. That's nice, but it's useless in Smash Bros. and most other fighting games. It's a pretty big miss in the Switch version of the controller, and I also can't see how useful it would be on the PS4 or Xbox One controllers.

Look and Feel

Actually, using this controller was like stepping into a time machine and took the classic six-button pad I remember from the Genesis. The six main buttons have plenty of cushion and give, and the spring-loaded D-pad floats around. If that doesn't sound good to you, then you probably had a Super Nintendo – the Genesis / Saturn D-pad was much more & # 39; float & # 39 ;.

That's a desirable feature when playing a 2D fighter, with its controls designed with old-school arcade cabinets in mind. And it was indeed a lot easier to enter the complex combinations of punches, kicks and directional commands than on a more conventional controller. Using the FightPad with my PC, I was finally able to create some combos in the training modes of Soul Calibur 6 and Fight N Rage that I could never nail with a standard controller. The clicky ALPS buttons hyped by PowerA are the real deal.

  Breakaway cable on the FightPad.
A breakaway cable keeps your controller and console safe.

However, there are a few other details that are worth checking out. This is a wired controller, it is better to eliminate input lag, but some thought has been given to the wire itself. The USB cable can come off the controller the better to travel with, and it's a handy 3m nylon braid. Better yet, there's a breakaway cable at the head so you won't destroy your controller or your console in the heat of battle.

Other nice features include full console controls of the Switch (+, -, Home and Capture) replicated for their respective consoles on the PS4 and Xbox versions of the pad. An in-line headphone jack rounds things up. Note that the FightPad does not include rumbling, NFC, or motion controls for the Switch's more esoteric inputs.

Playing with the FightPad was satisfying for more old-fashioned 2D games. But my joy of finally being able to use combat combos correctly without touching the shoulder buttons was somewhat hampered by cramps in my palms, which came on faster than usual. Turns out those big, sturdy handles of more modern controllers are there for a reason, and their absence on this makes it noticeably less comfortable to use.

Swap It Out

There is one feature that is completely cosmetic: removable face surfaces. This is a bit strange, but it does allow the user to quickly identify whose controller is whose assuming you have a lot of identical ones at the same party. There are three (red, white, gray) in the package, and they come on and off with a satisfying magnetic click.

  The controller, bare, with its three colors.
Michael Crider

It's a nice touch. Pay special attention to the deep depression around the D-pad so that the front panel stays away from your thumb while punishing this thing. If you're wondering, there are also multiple faceplates available on the PS4 (black, white, blue) and Xbox (black, white, gray) versions, although the different button layouts mean you can't switch consoles.

A Very Specific Set of Skills

The Fusion FightPad costs $ 60, the same as PowerA & # 39; s much more modern controllers, with full button layouts and wireless options. For that kind of scratch (and with a bit of searching) you can get an official Dual Shock 4 or Xbox One controller, both of which have full control layouts. In terms of value, the FightPad is undeniably missing.

 the FightPad with the Switch Pro controller.
Michael Crider

But this is not about value, it is about mimicking the feeling of playing 2D fighting games on classic consoles. And since a high-quality arcade-style fighting stick costs at least as much, and up to hundreds, the high price is an easier pill to swallow. It helps that although the three console versions of this controller are not mutually compatible, they should all work on the PC.

I wish the FightPad was more comfortable and the C button worked for a good Smash Bros. entrances. But if you saw the look of the button layout and immediately started drooling, I think it's safe to say that you will enjoy it quite a lot. Pick up your hadouken.

Here's What We Like

  • Classic Layout
  • Beautiful D-Pad and Face Buttons
  • Great Thread with Escape

And What We do not

  • C-stick switch does not work properly
  • Expensive
  • Less comfortable than modern controllers


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