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The video game industry is struggling with attempts to draw it to the New Zealand shooter



On the doorstep of the largest gaming developer conference, video game manufacturers are struggling with a shooter's attempt to lead them to the New Zealand Scots. I feel heart disease about this event, with so much loss of life. And I worry that the aftermath will once again draw up video games in a polarizing global discussion.

It doesn't help that an alleged shooter shouted, "Remember boys, subscribe to PewDiePie" (referring to the popular video game migrator on YouTube) during a live streaming of shooting on Facebook. He shot real victims in the style of a video game and his live video spread through virus networks, even as platform owners who Facebook tried to stamp it out.

PewDiePie, although Felix Kjellberg, a Swedish YouTuber with a great successor, had nothing to do with shooting. But much anger on social media was directed against his past behavior as a contributing cause for his pronounced racist and anti-Semitic remarks in his earlier videos. PewDiePie tweeted he was "sickened" at being mentioned.

That tweet had hundreds of thousands of "likes" on it, but it ignited a fierce debate between those who knew PewDiePie was a victim and those who believed that he deserved to be proclaimed to be so appealing to the white supremacist audience earlier.

Many in the video game industry have long condemned PewDiePie as their own, but PewDiePie still has more than 89 million subscribers, enough to make him extremely rich and difficult to deny as a video game personality. Without games, PewDiePie would not exist, and he is popular enough to increase the success of games he likes.

Researchers have not found any credible link between playing violent video games and violent behavior. But this is more an argument about a video player, PewDiePie, can inspire violence. In this way, PewDiePie does not differ from President Donald Trump, who also "inspired" the shooter in the shooter's own words to commit violence. (I would note that Trump's language has been much more provocative). Critics (like the Council of American-Islamic Relations) say that such people "normalize" intolerance, white supremacy, Islamophobia, and Nazism.

But to get into an argument about PewDiePie is exactly what the shooter meant. The intention was to sleep division by digesting PewDiePie as "fascist neighbor" and speeding up the cultural wars, as a tweeter replied. What does it mean by writing about PewDiePie, that I fall into the shooter's hands?

"What's newer here, I guess, is the purposeful weapon that the shooter sought – he directly employed cultural markers to" play "the answer, if you wish," says Alisha Karabinus, Deputy Director of Introductory Composition and PhD student at Purdue University, in an email to GamesBeat. "By invoking PewDiePie, joking about Fortnite within the manifesto, yes – he has irrevocably linked this event with flash points in ongoing discussions in and around game culture."

She added: "But I do not know about this can represent a water element for that discussion. There are some people (Jared Holt comes to mind) strictly unpacking the traps and the "shitposting" style that the shooter is intentionally employed here and I hope that some of it will soften or weaken the simple connections that anyone can jump to. "

And she said" But at the same time, there are plenty of people, both in academic and public circles, already studying links between certain aspects of gambling culture and political events of recent years in particular. These connections are already there. So I guess the question is: will this event bring these contacts into a sharper focus for a wider audience? Because what we need to talk about is not games, or even game culture, as if it were a monolith. What we may need to talk more about is how gambling-related spaces and gambling courses can input or influence the radicalization of participants in online spaces. It's not that games are guilty. It is a question of how these different factors come together to input something much larger. "

Above: The Slaughterhouse Five, by Kurt Vonnegut

Image Credit: Random House

Fallout has certainly touched other parts of the game beyond a single polarizing figure. Valve also removed more than 100 homage to the New Zealand shooter on Steam Digital Distribution Service This is the question of how much the valve should censor freedom of expression on its platform.

"Games and social media are the relatively unregulated tools used to easily spread a message," a researcher at a private game messaging group said. 19659002] One of my friends on Facebook challenged the media to refuse advertising to shoot like the new Zealand white supremacist, who would only win because of reaching so many people with a hathat. That friend suggested that we did not mention the shooter or his white supremacist manifesto

We should not fall for this bait, said the shooter, but I do not feel so powerful that I can bury such a toria by not mentioning it. I don't think we solve the problem of shooters by not talking about them.

And it takes me back to my college years when I studied anti-war literature and writings such as Kurt Vonnegut, who wrote in the slaughterhouse Five, "There is nothing intelligent to say about a massacre." I fear it is true. But let's hope, like boats against the tide, that something good can come …. I can't even bring me to complete that sentence.


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