PC games have grown to be quite a broad niche of people with some distant similarities and differences. One thing they all share is soup rigged which is dependent on the meaty GPU. This is good for those with dedicated machines, but PC games are not too friendly for those who are trying to work twice on their everyday machine.
Vectordash, starting from the latest Y Combinator batch, wants to turn your Macbook Air or other underpowered rig into a formidable machine through its cloud gaming service.
The service charges customers $ 28 per month to make their games on a cloud machine so that they can run on laptops without games. The idea of running Fortnite on any machine seems to be a pretty central idea for the service, but you can just as easily sign in to Steam and play through titles that you own.
Starting a cloud game service seems like an expensive suggestion, you need a bunch of server centers to be host-streamers and that's a lot ahead of time for a boot, so Vectordash lurks a little and pays users with powerful GPU power to contribute to the game jump over the cloud. The service says they will pay these GPU tenants about $ .60 per day for graphics processing properties, a number covering the electricity but will not make any rich. The trick is, Vectordash enters a bear cryptocurrency environment where there are lots of GPUs ready to put on the job, so the company will have a market as long as it can remain competitive with crypto coin recovery.
 Relying on third-party GPU power will cause difficulties in scaling up with such high costs in advance, and it is good to take a steep bit of margins, but the startup seems Be good at the tradeoffs and think that many players will see the use of the $ 28 / month service if it means being able to run GPU-hungry games on their Mac or otherwise light notebooks.
This allows the start in a tricky position where they are likely to be subject to the price of a tech giant willing to shift any data center force against the product. At the same time, Vectordash's distributed model for turning GPU into sharing finance workers is more likely to be more scalable when it comes to reaching the distant corners of the world.
This is because a major limiting factor for the technology is that it is highly dependent on geographical proximity between game streamers and host hardware. In contrast to other streaming services, latency needs are rather brutal because real-time input is sent to the host machines via keystrokes and mouse movements. If users do not receive feedback within 20-30m, the layer becomes noticeable and quickly feels unplayable if you shoot in something like a first person shooter, says founder Sharif Shameem TechCrunch.
This means that Vectordash will have to be very targeted at the markets that they are expanding to as a game flow promotion must be within about 300 miles of the host machine. They kick things up in the Bay Area and will focus efforts on the US east and west coast at the beginning of time. Gameplay can max out at 4K 60FPS if your internet connection is solid and can scale things down to 1080p if you lack any megabits.
Users can register on the Vectordash website to gain early access to the service.